AI Insights · Timothy · October 2023
Top 5 Historical Games on iOS in Slovakia Q3 2023
In Q3 2023, the top 5 historical games on iOS in Slovakia showed varied performance in terms of downloads, revenue, and active users, according to Sensor Tower data.
In Q3 2023, the top 5 historical games on iOS in Slovakia displayed diverse performance metrics. Here's a closer look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
Royal Match saw a fluctuating but generally positive trend in weekly revenue. Starting at approximately $10.1K at the end of June, it peaked at $13.2K in late July. By the end of September, it stabilized around $11.2K. Weekly downloads showed a decline from 1.3K in late June to just over 250 by the last week of September. Active users varied, starting at around 6.8K and peaking at 7.5K in late August before decreasing to 6.4K by the end of the quarter.
Rise of Kingdoms experienced stable weekly revenue, ranging from $1.8K to $3.4K, with notable peaks in late July and early September. Weekly downloads were minimal, with a slight increase to 62 in late August. Active users started at 452 in late June and gradually decreased to 307 by the end of September.
Rise of Castles: Fire and War had modest weekly revenue, peaking at $2.4K in mid-July and then fluctuating around $1.4K to $1.6K towards the quarter's end. Downloads were consistently low, with occasional spikes, such as 54 downloads in mid-August. Active users showed a slight decline from 291 in early July to 209 by the end of September.
Forge of Empires: Build a City displayed a significant increase in weekly revenue, peaking at $3K in late August. Downloads remained low but saw a slight increase to 71 in late August. Active users were stable, hovering around the mid-200s throughout the quarter.
Tribal Wars showed a decrease in weekly revenue from $1.6K in late June to $739 by the end of September. Weekly downloads were minimal but saw a small rise to 20 in the last week of September. Active users remained relatively steady, ranging from 905 in late June to 783 at the end of the quarter.
For more detailed insights on the performance of these historical games, visit Sensor Tower.